Monday, September 26, 2016

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Download Ebook

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Product details

File Size: 34685 KB

Print Length: 555 pages

Publisher: A K Peters/CRC Press; 2 edition (November 6, 2014)

Publication Date: November 6, 2014

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00OYUO4PY

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Amazon Best Sellers Rank:

#96,542 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This poor review is for the digital book only.DO NOT BUY THE DIGITAL OR KINDLE VERSION. I was so disappointed to find out this book was a plain old PDF, which is a real pain in the butt to read on a screen device. You can't search, don't have fluid margins, can't increase the font size or change to night mode, etc.Huge disappointment in that regard, but the content in the book itself is wonderful. I recommend purchasing it in old-fashioned paperback.

A well-written and engaging book that, while focused on game design, provides insights far beyond the world of game design and is full of useful advice for anyone designing anything.The book guides the reader through the entire design process, starting with discussing the designer's ultimate objective (to create an experience); continuing through understanding the elements that comprise games, addressing the needs of players, exploring the fundamental types of game mechanics, developing game worlds; and concluding with how to deal with clients, how to pitch a game, and how games transform their audiences.Along the way, the author present a series of 100 "lenses" through which designers can focus on specific aspects of their design. Each lens provides a series of questions that help designers stay on track during the course of their design. The author also sells a card set called "A Deck of Lenses" which present these lenses with illustrations [...] The deck of lenses is also available as an smart phone/tablet app [...]As I noted above, many of the concepts in this book can be applied to not only game design, but also provide insights that can be applied to other fields as well. I'm a big fan of Walt Disney Imagineering, and found that many of the design principles in this book are the same principles used by the Imagineers in the design of Disney theme parks. Based on the author's background (Jesse Schell is a former Imagineer), this wasn't too big a surprise, but I still find the parallels worth noting.I highly recommend this book to anyone working in the game industry, as well as anyone interested in design in general. You'll be glad you added this book to your library.

This book is awesome. I'm just a beginner studying Gaming Design and this works for me. It works a lot on concepts, induces some exercises and self-criticizing about how to think when creating content. Goes much more theoretical than practical so if you need to learn about Coding, this is not your book. Expect reading a lot about every type possible of "game", not only about the electronic-modern type, but also card-game, story-telling game, etc.

Fantastically good book on game design. This is not, however, a beginner book, in my opinion. This is definitely something to read if you've already started designing a game, or have some experience in game design. Regardless, it carries with it quite a bit of good advice and theory on many aspects of making games. Truly a book on the art (and craft) of game design.This book goes really well with the book "Challenges for Game Designers" by Brenda (Braithwaite)Romero and Ian Schreiber.

I am an independent game developer, And this is one of my favorites books ever. Schell teaches how to develop a game from 0 to end. It is an easy reading and I was amazed at the improvements of my own games. 5 stars review absolutely

I had a notion of designing a game. This book was recommended somewhere, I don't remember where. I read an excerpt and it seemed to offer up some good information, and a good place to start to get an overview of what is involved.Upon reading it, I was blown away. Schell covers everything, quite literally everything. I found that the lenses he reveals are useful regardless of what you're doing. I am an in-house designer for a major corporation and can readily see how the topics covered can help in my "day job", both internally to working with the teams in the company, but also in addressing our customers and their needs.You won't get the technical "how to code something" information, or algorithms or strategies. You will get the underlying principles and guidance for building pretty much any project, games or otherwise.Thank you for publishing this Mr. Schell.

I was just reading through them when I first got it and it already had an effect on clarifying my image of how I'm going to design and build my game. So I would say it's worth it. No I don't have the book, it's not necessary if you're not into heavy educational books which I'm not.

An absolutely fantastic book to read even if you're not in the field of game design. There are so many parallels that can be drawn into other industries. The companion mobile app is amazing as well. VERY highly recommended.

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